Prior to the competition days, each team has to prepare multiple assignments. Two of these are included in the official judging and compose 35% of the team’s total score. Below you will see all the assignments of the competition.
Assignment 1 – Rumour around the Brand
The schools have to promote their school, their team and the EMCup, by creating ‘rumour around the brand’ via social media. The organisation will collect all the promotion material online and will judge all teams. Weight: 10%
Assignment 2A – Academic Paper
Each team has to write an academic paper of maximum 5 pages, related to the theme of the competition. These papers will be assessed by the jury members prior to the competition days. Each paper is assessed by at least 3 members of the business jury. Weight: 25%
In addition to the two official assignments, each team has to prepare a creative introduction movie (max. 1 minute), work on an assignment in HOTS and all team members have to fill out the ‘MapsTell questionnaire’ which will be used during the competition days. These three assignments are not included in the official grading, but are important for the overall programme.
The first competition day is all about getting to know each other, and has networking as key component. During this day you will get to know all the students and business jury members in a informal setting. An interactive training by Q-staff will optimally prepare all participants for the next day, when the participants start the competitive part of the competition and receive the rest of the assignments.
Assignment 2B – Pitch Academic Paper
Each team pitches the findings of their academic paper (assignment 2A) during a pitch of maximum 3 minutes, in front of the business jury. Each team is divided in a jury room together with 3 or 4 other teams and have to convince the business jury about their Academic Paper. Weight: 15%
Assignment 3 – Case
Each team receives a case to solve, related to the theme of the competition. After preparing their presentation, they are pitching their findings in front of the business jury. This is the second moment to see and convince the business jury in the jury room. Weight: 50%
Knock-out phase – Debate Round
Based on the grading of assignments 1, 2A, 2B and 3, the two best performing teams per jury room will go on to the Knock-Out Phase. This means that in every jury room there will be a winner and second place. These two get mixed up with all winners and second teams of all jury rooms and get on stage during a Debate Round. In the Debate Round only the top 16 will compete. Every Debate Round two teams will debate about a topic which is in contact with the theme.
The winner of every Debate Round goes to the Finals. The 8 teams that have survived the Knock-Out Phase will receive the final assignment, Assignment 4, which they have to pitch in front of all the business jury members and the other teams and coaches. The team with the best score of Assignment 4 will be the winner of the EMCup!